The Intel® Server GPU – ideal for Android cloud gaming and OTT live streaming

As you may have seen at Intel’s Architecture Day, we are excited to announce the Intel® Server GPU—Intel's first Xe architecture-based discrete graphics processing unit for data centers. Our new GPU is ideally suited for high-density, low-latency Android cloud gaming and high-density media transcode/encode for real-time over the top (OTT) video streaming.

As cloud gaming and OTT video streaming grows, Communication Service Providers (CoSPs) and Cloud Service Providers (CSPs) are looking for ways to reduce infrastructure capital and operational costs, while still providing a high-level of service and performance. According to the Cisco VNI report, video will account for 82% of the global IP traffic by 2022 and live video will increase fifteen-fold from 2017 to 2022 to reach 17% of internet video traffic. Over the same time period, gaming traffic is expected to grow nine-fold. Leveraging Intel’s Visual Cloud technologies, the Intel Server GPU delivers to meet the market need - with a high number of concurrent streams out of a single server.  More stream density means service providers can reach more gamers and viewers with less server infrastructure, reduced capital expenditures and lower operating costs.

The Intel Server GPU lowers the barriers to entry for CoSPs and CSPs to expand into Android cloud gaming to create new revenue sources and differentiating services, particularly as 5G takes hold. Similarly, service providers can reduce total cost of ownership (TCO) and improve performance of real-time, OTT video streaming through high-density, media transcoding and encoding.

Our new GPU supports AVC, HEVC, MPEG2, VP9 encode/decode and AV1 decode. Coupled with 3rd Generation Intel Xeon processors, it delivers next generation datacenter media and graphics acceleration solution for customers that previously used the Intel Visual Compute Accelerator Card (VCA2) with Intel Xeon E3 Processors.

Support for Open and Free Software

The Intel Server GPU supports open source software to help accelerate development efforts, including:

  • Optimized media plug-in for FFMPEG, a widely used industry standard open source framework for video streaming applications, enabling application compatibility across Intel Xeon Scalable Processors and our new Intel Server GPU.
  • Intel Media SDK open source software library—a single, comprehensive API for developers who want direct access to video transcode hardware to add their own differentiation.
  • Mesa 3D Graphics Library—an open source implementation of OpenGL and other 3D graphics APIs.

Our technologies are part of a broad portfolio of hardware, software, industry standard frameworks and ecosystem support designed to provide the right power, price and performance across a range of cloud and edge workloads for our customers. And I’m proud of what our new Intel Server GPU adds to the family.

Stay tuned for more information on this exciting new product!


Notices & Disclaimers

Software and workloads used in performance tests may have been optimized for performance only on Intel microprocessors. Performance tests, such as SYSmark and MobileMark, are measured using specific computer systems, components, software, operations and functions. Any change to any of those factors may cause the results to vary. You should consult other information and performance tests to assist you in fully evaluating your contemplated purchases, including the performance of that product when combined with other products. For more complete information visit www.intel.com/benchmarks No product or component can be absolutely secure. Your costs and results may vary. Intel technologies may require enabled hardware, software or service activation. Results have been estimated or simulated.

© Intel Corporation. Intel, the Intel logo, and other Intel marks are trademarks of Intel Corporation or its subsidiaries. Other names and brands may be claimed as the property of others.

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Lynn Comp

About Lynn Comp

​Lynn A. Comp, Vice President, Data Center Group, and General Manager, Visual Cloud Division, Network Platforms Group, is responsible for the P&L associated with visual cloud projects across the Intel Data Center Group (DCG), driving strategy development and execution across hardware and software to accelerate the delivery of solutions for graphics, media and video processing, immersive media, and video/media analytics. Comp joined Intel in 1999 as part of Intel's acquisition of Digital Semiconductor's StrongARM processor team, where she was responsible for both marketing and technical support of mobile system-on-a-chip designs. She has since applied her extensive experience in marketing, product management, product planning and strategy development to drive cross-domain and cross-industry innovation, from the early days of the Data Plane Development Kit (DPDK), through to the recent Intel® Xeon® Scalable processor launch. Comp has a Bachelor of Science in Electrical Engineering from Virginia Tech, and an MBA from University of Phoenix.